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<h1 class="c-title"><b>Fractal Cell</b><em> North</em></h1><article> <div class="dialog">You are in a fractal cell, facing North. There is a [[door|Cell Door]] in front of you. </div> <nav class="three"> <i class="a-left">[[Left|Cell West]]</i> <i class="a-up">[[Forward|Cell Door]]</i> <i class="a-right">[[Right|Cell East]]</i> </nav> </article> <<if lastVisited("Cell East") is 1>><div class="r-left"></div><</if>> <<if lastVisited("Cell West") is 1>><div class="r-right"></div><</if>> <div class="cell c-wide c-parallax c-filter"> <div class="back north-wall"><div class="char c-btm"><img class="c-bob" src="https://parallax.quest/img/door-closed.png" /></div></div> <div class="top top-wall"></div> <div class="bottom bottom-wall"></div> <div class="left west-wall c-center"><div class="char"><img class="c-float" src="https://parallax.quest/img/cracks.png" /></div></div> <div class="right east-wall c-center"><div class="char c-window"><img src="https://parallax.quest/img/window.png" /></div></div> </div>
<article><h2><<- $doorName >></h2> <div class="dialog" id="talk">You walk up to the door. <<switch visited()>> <<case 1 2>>It whimpers quietly as you approach. <<case 3 5>>It eyes you cautiosly, and eyelessly. <<case 4>>"Do you know how you got here?" <<default>>It seems to have accepted your presence.<</switch>> </div> <nav class="three"> <i class="a-down">[[Back|Cell North]]</i> <i class="a-talk"><<link "Talk">> <<replace "#talk" t8n>>"Please don't strike me.", murmurs the door. <<actions [[Who said that?|Door N1]] [[Why would I hit you?|Door G1]] [[Let me through and I won't have to.|Door M1]]>><</replace>> <</link>></i> <i class="a-use"><<link "Interact">> <<replace "#talk" t8n>>The door lets out a pained moan as you tug fruitlessly on its handle. The lock looks old, but it's holding strong.<</replace>> <</link>></i> </nav></article> <div class="cell dark"> <div class="char"><img class="c-bob" src="https://parallax.quest/img/door-closed.png" /></div> <div class="backdrop parallax north-wall"></div> </div>
<h1 class="c-title"><b>Fractal Cell</b><em> East</em></h1><article> <div class="dialog">You are in a fractal cell, facing East. There is a [[window|Cell Window]] in front of you.</div> <nav class="three"> <i class="a-left">[[Left|Cell North]]</i> <i class="a-up">[[Forward|Cell Window]]</i> <i class="a-right">[[Right|Cell South]]</i> </nav> </article> <<if lastVisited("Cell South") is 1>><div class="r-left"></div><</if>> <<if lastVisited("Cell North") is 1>><div class="r-right"></div><</if>> <div class="cell c-parallax c-wide c-filter"> <div class="back east-wall c-center"><div class="char c-window"><img src="https://parallax.quest/img/window.png" /></div></div> <div class="top top-wall"></div> <div class="bottom bottom-wall"></div> <div class="left north-wall"><div class="char c-btm"><img class="c-bob" src="https://parallax.quest/img/door-closed.png" /></div></div> <div class="right south-wall c-center"><div class="char"><img class="c-float" src="https://parallax.quest/img/tesseract-3.gif" /></div></div> </div>
<h1 class="c-title"><b>Fractal Cell</b><em> West</em></h1><article> <div class="dialog">You are in a fractal cell, facing West. There is a [[shimmering crack|Cell Crack]] in the wall.</div> <nav class="three"> <i class="a-left">[[Left|Cell South]]</i> <i class="a-up">[[Forward|Cell Crack]]</i> <i class="a-right">[[Right|Cell North]]</i> </nav> </article> <<if lastVisited("Cell North") is 1>><div class="r-left"></div><</if>> <<if lastVisited("Cell South") is 1>><div class="r-right"></div><</if>> <div class="cell c-wide c-parallax c-filter"> <div class="back west-wall c-center"><div class="char"><img class="c-float" src="https://parallax.quest/img/cracks.png" /></div></div> <div class="top top-wall"></div> <div class="bottom bottom-wall"></div> <div class="left south-wall c-center"><div class="char"><img class="c-float" src="https://parallax.quest/img/tesseract-3.gif" /></div></div> <div class="right north-wall"><div class="char c-btm"><img class="c-bob" src="https://parallax.quest/img/door-closed.png" /></div></div> </div>
<article><h2>Transplacent Cube</h2> <div class="dialog">You approach the cube. It rotates with disinterest before you.</div> <nav> <i class="a-down">[[Back|Cell South]]</i> </nav></article> <div class="cell dark"> <div class="char"><img class="c-float" src="https://parallax.quest/img/tesseract-3.gif" /></div> <div class="backdrop parallax south-wall"></div> </div>
<h1 class="c-title"><b>Fractal Cell</b><em> South</em></h1><article> <div class="dialog">You are in a fractal cell, facing South. There is a [[cube|Cell Cube]] in front of you.</div> <nav class="three"> <i class="a-left">[[Left|Cell East]]</i> <i class="a-up">[[Forward|Cell Cube]]</i> <i class="a-right">[[Right|Cell West]]</i> </nav> </article> <<if lastVisited("Cell West") is 1>><div class="r-left"></div><</if>> <<if lastVisited("Cell East") is 1>><div class="r-right"></div><</if>> <div class="cell c-parallax c-wide c-filter"> <div class="back south-wall c-center"><div class="char"><img class="c-float" src="https://parallax.quest/img/tesseract-3.gif" /></div></div> <div class="top top-wall"></div> <div class="bottom bottom-wall"></div> <div class="left east-wall c-center"><div class="char c-window"><img src="https://parallax.quest/img/window.png" /></div></div> <div class="right west-wall c-center"><div class="char"><img class="c-float" src="https://parallax.quest/img/cracks.png" /></div></div> </div>
<article><h2>Unstable Fissure</h2> <div class="dialog">You approach the crack in the wall. It shifts unfomfortably.</div> <nav> <i class="a-down">[[Back|Cell West]]</i> </nav></article> <div class="cell dark"> <div class="char"><img class="c-float" src="https://parallax.quest/img/cracks.png" /></div> <div class="backdrop parallax west-wall"></div> </div>
<h1 class="c-title"><b>Fractal Cell</b><em> Window</em></h1><article> <div class="dialog">You approach the window. You feel displeased by the weather outside.</div> <nav class="two"> <i class="a-down">[[Back|Cell East]]</i> <i class="a-look">[[Stare|Window Stare]]</i> </nav></article> <div class="cell dark"> <div class="char c-window"><img src="https://parallax.quest/img/window.png" /></div> <div class="backdrop parallax east-wall"></div> </div>
<h1 class="c-title">Fractal Cell</h1><article> <h2>Part <b class="scr">1</b> One <em>| The Fractal Cell</em></h2> <div class="dialog">You awaken in the centre of a shapeless crypt. Your ears are ringing with a constant drone and there is a dull, pulsing ache in your temples. Four walls surround you in each direction. [[DEV]]</div> <nav> <i class="a-up">[[Get Up|Cell East]]</i> </nav> </article> <div class="cell c-parallax c-rotate c-filter"> <div class="front south-wall"></div> <div class="back north-wall"></div> <div class="top top-wall"></div> <div class="bottom bottom-wall"></div> <div class="left west-wall"></div> <div class="right east-wall"></div> </div>
A game by <a href="https://cybersandbox.ca/" target="_blank">Carter Lovelace</a>
<small style="display: block; width: 450px; max-width: 90vw; margin: 0 auto; font-size: 12px; line-height: 1.5em; color: #bbb;"><b>EPILEPSY WARNING:</b> This game contains flashing lights and colours... like, a lot of them. Play at your own risk.</small>
<em>The<sup> </sup></em>Parallax<em><sup> </sup>Tomb</em>
<<set $doorName = "@@.scramble;Door@@">> <<set $crackName = "scrambled">> <<set $cubeName = "scrambled">> <<set $doorKarma = 0>> <<set $crackKarma = 0>> <<set $cubeKarma = 0>>
<a href="https://www.facebook.com/sharer/sharer.php?u=https://parallax.quest/" target="_blank">Share on Facebook</a>
<span class="scramble">?/@#^2%1</span><span class="scramble">?/@#^2%1</span><span class="scramble">?/@#^2%1</span>
<div class="header"> <details> <summary><i>Items</i></summary> <div class="inventory"> You carry no items with you. <a class="menu-btn" href="javascript:void(0);" onclick="playBtn()">Menu</a> <div class="meta">Turns: <<print turns()>></div> </div> </details> </div> <script> function playBtn() { document.getElementById('ui-bar').classList.toggle('stowed'); } </script>
<a class="icon play-btn" href="javascript:void(0);" onclick="playBtn()">Play</a>
<<set $doorName = "Salient Door">> <article> <h2><<- $doorName >></h2> <div class="dialog" id="talk"><u>"Who said that?"</u> "Wh-- Oh! Why, I did, I'm a <b>Salient Door</b>!... You're not going to try to kick in my hinges are you?" * [[Why would I hit you?|Door G1]] * [[Let me through and I won't have to.|Door M1]] * [[Goodbye.|Cell North]] </div> </article> <div class="cell dark"> <div class="char"><img class="c-bob" src="https://parallax.quest/img/door-closed.png" /></div> <div class="backdrop parallax north-wall"></div> </div>
<article> <h2><<- $doorName >></h2> <div class="dialog" id="talk"><u>"Why would I hit you?"</u> "DIALOG" * [[Who are you?|Door N1]] * [[Let me through and I won't have to.|Door M1]] * [[Goodbye.|Cell North]] </div> </article> <div class="cell dark"> <div class="char"><img class="c-bob" src="https://parallax.quest/img/door-closed.png" /></div> <div class="backdrop parallax north-wall"></div> </div>
<<if visited() is 1>><<set $doorKarma += -1>><</if>> <article> <h2><<- $doorName >></h2> <div class="dialog" id="talk"><u>"Let me through and I won't have to."</u> "DIALOG" * [[Who are you?|Door N1]] * [[Screw this! (Attack the door)|Door Combat]] * [[Goodbye.|Cell North]] </div> </article> <div class="cell dark"> <div class="char"><img class="c-bob" src="https://parallax.quest/img/door-closed.png" /></div> <div class="backdrop parallax north-wall"></div> </div>
<h1 class="c-title">Jail Cell</h1><article> <div class="dialog">You awaken in a jail cell.</div> <nav class="two"> <i class="a-up">[[Get Up|Jail North]]</i> <i class="a-sleep">[[Sleep]]</i> </nav> </article> <div class="cell c-rotate"> <div class="front south-jail"></div> <div class="back north-jail"></div> <div class="top top-jail"></div> <div class="bottom bottom-jail"></div> <div class="left west-jail"></div> <div class="right east-jail"></div> </div>
<h1 class="c-title"><b>Jail Cell</b><em> North</em></h1><article> <div class="dialog" id="room">You stand up and stare at the door. </div> <nav class="three"> <i class="a-down">[[Lay Down|Jail]]</i> <i class="a-up">[[Forward|Jail Door]]</i> <i class="a-wait"><<link "Wait">><<replace "#room" t8n>>You wait in silence for something to happen.<</replace>><</link>></i> </nav> </article> <div class="cell c-wide"> <div class="back north-jail"><div class="char c-btm"><img src="https://parallax.quest/img/door-temp.png" /></div></div> <div class="top top-jail"></div> <div class="bottom bottom-jail"></div> <div class="left west-jail"><div class="char"><img src="https://parallax.quest/img/crack-temp.png" /></div></div> <div class="right east-jail c-center"><div class="char"><img src="https://parallax.quest/img/window-temp.png" /></div></div> </div>
<h1 class="c-title scramble">!Nowhere!</h1><article> <div class="dialog">You are asleep.</div> <nav class="two"> <i class="a-look">[[Awaken|Jail]]</i> <i class="a-cube">[[Dream|Cell]]</i> </nav> </article> <div class="cell c-rotate"> <div class="front"></div> <div class="back"></div> <div class="top"></div> <div class="bottom"></div> <div class="left"></div> <div class="right"></div> </div>
<article><h2>Cell Door</h2> <div class="dialog" id="talk">You walk up to the door. </div> <nav class="three"> <i class="a-down">[[Back|Jail North]]</i> <i class="a-talk"><<link "Talk">> <<replace "#talk" t8n>>You call out, but get no response. <</replace>> <</link>></i> <i class="a-use"><<link "Interact">> <<replace "#talk" t8n>>The cell door is locked tight and won't budge.<</replace>> <</link>></i> </nav></article> <div class="cell"> <div class="char"><img src="https://parallax.quest/img/door-temp.png" /></div> <div class="backdrop parallax north-jail"></div> </div>
<article> <div class="dialog">You stare out into the shapeless void. Your eyes glaze over and you feel as if you're on the verge of losing consciousness.</div> <nav class="two"> <i class="a-down">[[Back Away|Cell East]]</i> <i class="a-sleep">[[Pass Out|Sleep]]</i> </nav></article> <div class="cell dark"> <div class="char"><img class="c-bob" src="https://parallax.quest/img/window.png" /></div> <div class="backdrop parallax alt-wall"></div> </div>
<<set $doorKarma += -1>> <article> <h2><<- $doorName >></h2> <div class="dialog" id="talk">COMBAT * [[Goodbye.|Cell North]] </div> </article> <div class="cell dark"> <div class="char"><img class="c-bob c-fast" src="https://parallax.quest/img/door-closed.png" /></div> <div class="backdrop parallax north-wall invert"></div> </div>
<h1 class="c-title">Liminal Bazaar</h1> <article> <h2>Part <b class="scr">2</b> Two <em>| Liminal Bazaar</em></h2> <div class="dialog">You stand in a sprawling bazaar. Flickering stalls manned by faceless merchants line the columned walls and the smell of strange spices and static electricity hangs thick in the air.</div> <nav> <i class="a-up">[[North|Bazaar North]]</i> </nav> </article> <div class="cell c-rotate"> <div class="front south-shop"></div> <div class="back north-shop"></div> <div class="top top-shop"></div> <div class="bottom bottom-shop"></div> <div class="left west-shop"></div> <div class="right east-shop"></div> </div>
<h1 class="c-title"><b>Bazaar</b><em> North District</em></h1> <article> <div class="dialog" id="look">As you enter the north district of the bazaar, the droning buzz of the busy halls fades to a relative whisper. This area is less packed with activity and the entities you can see seem shadier and more shifty.</div> <nav class="two"> <i class="a-down">[[South|Bazaar]]</i> <i class="a-shop">[[Stall|Ea-nasir]]</i> <i class="a-look"><<link "Look">> <<replace "#look" t8n>>The door lets out a pained moan as you tug fruitlessly on its handle. The lock looks old, but it's holding strong.<</replace>> <</link>></i> </nav> </article>
<article> <h2>Ea-nasir's Stall</h2> <div class="dialog" id="talk">The bandaged merchant beckons eagerly to you as you approach. A banner above the stall identifies the owner as "Ea-nasir".</div> <nav class="three"> <i class="a-down">[[Back|Bazaar North]]</i> <i class="a-talk"><<link "Talk">> <<replace "#talk" t8n>>"Traveler, an esteemed welcome to you! Look no further, you will surely find that which you seek among my wares." He speaks with a salesman's confidence, and you can hear the grin through his bandages. <<actions [[Where am I?|Sleep]] [[I'm looking for something.|Sleep]] [[What do you have for sale?|Sleep]]>><</replace>> <</link>></i> <i class="a-shop">[[Trade|Sleep]]</i> </nav> </article>
<h1 class="c-title">Link Icons</h1> <article> <nav class="four"> <i class="a-up">[[a-up|Sleep]]</i> <i class="a-down">[[a-down|Sleep]]</i> <i class="a-left">[[a-left|Sleep]]</i> <i class="a-right">[[a-right|Sleep]]</i> <i class="a-sleep">[[a-sleep|Sleep]]</i> <i class="a-use">[[a-use|Sleep]]</i> <i class="a-attack">[[a-attack|Sleep]]</i> <i class="a-shop">[[a-shop|Sleep]]</i> <i class="a-learn">[[a-learn|Sleep]]</i> <i class="a-wait">[[a-wait|Sleep]]</i> <i class="a-cube">[[a-cube|Sleep]]</i> <i class="a-medic">[[a-medic|Sleep]]</i> <i class="a-key">[[a-key|Sleep]]</i> <i class="a-cheese">[[a-cheese|Sleep]]</i> <i class="a-gift">[[a-gift|Sleep]]</i> <i class="a-map">[[a-map|Sleep]]</i> <i class="a-bomb">[[a-bomb|Sleep]]</i> <i class="a-crown">[[a-crown|Sleep]]</i> <i class="a-drink">[[a-drink|Sleep]]</i> <i class="a-jar">[[a-jar|Sleep]]</i> <i class="a-seed">[[a-seed|Sleep]]</i> <i class="a-puzzle">[[a-puzzle|Sleep]]</i> <i class="a-paw">[[a-paw|Sleep]]</i> <i class="a-none">[[a-none|Sleep]]</i> </nav> </article>
<h1 class="c-title">Developer Portal</h1> <article><div class="dialog"> * [[Icon Test]] * [[Part 1 - Cell|Cell]] * [[Part 2 - Bazaar|Bazaar]] * [[Part ? - Crypt|Crypt]] * [[Part ? - Home|Home]] * [[Part ? - Shuttle|Shuttle]] </div> </article>
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